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I have a Depth camera in simulation whose position and angle are known in the world coordinate system Then it took a depth picture, what I need are two, one is the position of each pixel in the camera coordinate system, and the other is the position of each pixel in the world coordinate system
We are Paw Pack - a subscription dog box company in Japan. Would like a short video ad for Youtube about 15 -20 second. Here is our website: [войдите, чтобы посмотреть URL] The text in the ad will actually need to be in Japanese. So here is the English translations so you can understand with each Japanese below. I am thinking each line of text will be transition on screen. I had idea of dog jump...
add some new objects to current project
looking to make a website for my cleaning business. i clean residences and commercial businesses. need to be able to have clients book online and contact us. clients must be able to clearly view our goals, mission, prices, and services offered.n
I am looking to simply have a shader modified to include a depthmask. I have a dissolving shader (file attached), and it currently dissolves a texture or color. I would like to have an option added where it can start out as a depthmask that hides everything behind it. And then the depthmask will dissolve revealing the object it was hiding This is for use with Unity. And it will be used for mobile...