Implement PCF Shadow Mapping on a 3D Scene (OpenGL)

I have prepared a ready to use C++ Builder Project displaying a basic 3D scene. Everything is ready for loading, compiling, linking, and using GLSL programs. In fact some shaders are already implemented and work fine.

Shadow Mapping implementation must be free of artifacts and undesired effects like Moiré pattern or Peter Panning. Please provide a clare and step by step code differentiating these stages: Aliased solution, PCF, and Multisampling. I would like to understand and be able to pick out any of these solutions according to custom performance preferences.

Implementation have to have a good ratio quality /GPU & Memory usage. The existing shaders and the new ones must coexist without undesired interferences. Please identify every line of code with comments describing the purpose.

In order to handle the project files and perform the requested implementation you need:

• C++ Builder XE2

• Free component TOpenGLAPPanel-1.4.0 [url removed, login to view]

• Free Glew libs (glew-2.0.0-win32) [url removed, login to view]

Квалификация: Программирование на C++, Разработка игр, OpenGL

Показать больше d mapping, d mapping of terrian, opengl mesh mapping, source code nature scene opengl, opengl texture mapping source, opengl texture mapping, scene opengl, nature scene opengl code, implement layout existing typo3, software write mq4, software write chip epson, useful software write book, software write web specs, nature scene opengl, implement blog existing website, free software write user guide, software write edid, implement cms existing web design, free software write company profile, software write websites idea, software write book images, software write books, implement wordpress existing website php, software write protection, free software write book

О работодателе:
( 5 отзыв(-а, -ов) ) Tarragona, Spain

ID проекта: #11766356


$167 USD за 7 дней(-я)
(10 отзывов(-а))

4 фрилансеров(-а) в среднем готовы выполнить эту работу за $197

$155 USD за 3 дней(-я)
(19 отзывов(-а))

I'm good with C++ and OpenGl and I have implemented shadow mapping several times

$244 USD за 15 дней(-я)
(6 отзывов(-а))

I have written a book on Modern OpenGL (OpenGL Development Cookbook: [url removed, login to view]). Chapter 4 is specifically focused on lights and shadows where I detail both P Больше

$222 USD за 3 дней(-я)
(0 отзывов(-а))