3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2

1. Setup environment from shape files[buildings], light source, receiver

2. Path ray tracing (calculate distance, number of reflection)

3. Calculate energy loss

Detailed steps:

1. Given obj file, or .shp file (contain building data for reflection and diffraction)

2. Create the grids around the source of size 10*10 meter till 1 km of radius

3. Exclude all grids falling within the building

4. For remaining grids perform the SBR ray tracing

5. Fetch the ray information like path length and angles

Навыки: Алгоритмы, Программирование на C++, Разработка ПО, GPGPU

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ID проекта: #29862592

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Hi There, This is Mohammad from brief I summarize that your Project Title is 3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2 Right? Sure i'll provide you with Quality Work. Please award me the Больше

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