Android programmer with OpenSL ES experience needed for improvements to music game

Looking for an Android developer with experience with OpenSL ES audio to make improvements on the audio integration of a music game.

We currently have an NDK C++ wrapper around the well-known FluidSynth real-time synthesizer library written in C. This wrapper is based on Raph Levien's High-Performance Audio on Android talk from Google I/O 2013 (see [url removed, login to view]). The goal is low-latency synth. This wrapper is incorporated into a Unity C# game.

It is working well. There are at least 2 improvements needed:

1. Feed the PCM waveform back to the Unity game so the synthesized music can be visualized on the Unity side.

2. Allow for stereo synthesis i.e. with different left/right volumes.

You should have experience with Android low-latency OpenSL ES audio system. You should be familiar with the ring-buffer based approach explained in the Levien talk above and this blog [url removed, login to view]

Experience with Unity is optional.

About me: I'm a former Google product manager based in New York working on this mobile music game with a small group of teammates.

Квалификация: Android, Программирование на C#, Программирование на C++, OpenSSL

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О работодателе:
( 1 отзыв ) Baddi, India

ID проекта: #10600202

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