I need somebody to wire up the physics for a bowling game in 3ds Max.
I have the model which is [url removed, login to view] with the others alley's removed.
The physics needs to behave something like [url removed, login to view]
Here is another version of the game but the physics are not very good [url removed, login to view]
I then need a max script that will throw the ball with a range of 100 different impulse vectors and then output the screen x, screen y position, and distance from the view camera and if the ball is hidden behind one of tubes above.