Looking to build a webGL / HTML5 playcanvas social experience with a similar interface/layout to [login to view URL]
Design & Build (A-Z) Multiplayer 3D Playcanvas social experience (not game) where anyone who joins is a little robot which can run around the planet and talk to one another.
Interface should be similar to:
[login to view URL]
But with more modern graphics & APIs similar to [login to view URL]
The planet (moon) should be at least 10x larger than in orbital survival, but with a similar interface to orbital survival to run around on desktop & mobile. Pinch & Zoom should be similar to [login to view URL] but zooming in should move the camera at an angle.
Zooming out all the way should show the planet from a birds eye view, (round), zooming in all the way down should go down into the robot at an angle (3rd person) behind their space character / robot. The space suit / robot should appear small when zoomed all the way out.
First Version (singleplayer): "single user, can run around the large moon, and can zoom in/out to enter third person behind their robot". Should support both desktop and mobile. Mobile interface for touch joystick should match orbital survival.
Second Version (multiplayer): "anyone who loads the game is auto authenticated as an anonymous user, users inactive timeout after being idle for 10 minutes, or having a max session for 6 hours. Users can run around & see one another (all the same space suit/avatar). Support up to 20 players.
Third Version: "Add Proximity Voice Chat along with microphone button to toggle on/off voice chat (playback and microphone)". Toggling off should disable microphone and speaker.
Fourth Version: Support up to 100 players.
11 фрилансеров(-а) готовы выполнить эту работу в среднем за $20/час
Wow! Fantastic! Hello. I am very interested in your project. I have rich experience developing 3d car website using three.js. React! If you would like to hire me, please contact me. Thank you.
Hi. I am a experienced CXO of TwoSteppeDigital and I can let you build up your project from scratch to the end. You can check my work history on the profile. I hope to jump into call for further discussion. Brian.