Our Mac OS client app is crashing on some Macs (but not all) due to a conflict with OpenGL. We need your help to fix it. We think this problem may be solved in a few hours or a few days.
If you are interested in virtual reality, gaming, 3D modeling, this project is for you.
We have a development team who can help familiarize with the code and VR client app. [login to view URL]
Code is hosted on Github [login to view URL]
Roots of our platform go back to Second Life and the VR equivalent which followed, High Fidelity. High Fidelity shifted to a different direction last year leaving behind the original platform, so our community resumed that open source project which is now [login to view URL] We have community members from Europe, Asia and North America.
This particular project is for a client organization who are hosting a live virtual event in their virtual world which we created on the Vircadia platform.
It is being implemented by members of the Vircadia community. Although we are using a separate corporate entity to handle administration: client agreement, payments, insurance and so on.
I look forward to meeting you!
Hi, Steve. I have some experience in OpenGL and done several projects for macOS. As you know, OpenGL was deprecated in macOS 10.14. That would occur the bug. Let me know in detail via chat. Thank you