I have a small project created with Unity which will deploy to Android and IOS. The android side works smoothly, while the iOS side works fine in emulator, uploads fine to appstore, but fails by the appstore testers since it crashes on startup. I have attached the errors returned by their team if they are helpful at all. I am using a macbook air and do not have a physical iphone or ipad to test on. I have no idea about anything mac/ios related so am looking for someone with expertise in this area to configure my Unity project to compile and run on iOS smoothly and correctly.
There are three key deliverables:
1. Fix xcode project so can succesfully upload to App Store
2. Configure unity and xcode settings for smooth future compilations/uploads
3. Explain/teach what was done and why, so I can avoid similar issues in the future
I have recently updated to Unity 2019, which is a broken build and it causes many compilation issues (but somehow still works). I do have a seperate Unity 2018 installation which should still work as well. I do not mind which version this is fixed on.
If you have any questions or uncertainties please ask me BEFORE i accept your bid. I will not be increasing the amount paid if the state of the project is worse than you imagined. I can give you code snippets or logs as needed. I will be confirming you are aware of this before accepting.
16 фрилансеров(-а) готовы выполнить эту работу в среднем за $228
Hi. I can take xcode project and check errors. I am professional Unity 3D developer. Check my portfolio: [login to view URL] Regards, Dragoljub Djordjevic
Hi I have 7+ years of professional work experience in unity3d development, I can fix the crash issue, pls share me the codebase so that I can look into the root cause of the crash. Thanks Abhijit