I want to create a Scoring/Game information Data Structure that uses the Singleton Design Pattern. I want the data structure store Score, Life and Money. The singleton will need to have public properties so that you can update the information. I just need a scene in the project to show how the singleton [login to view URL] could use the UI components of Unity3D and the project has to work in Unity3D. Also, the Singleton class will NOT extend the MonoBehaviour class. All code will be done in C#.