Qbit Technologies ([login to view URL]) is a Palo Alto startup, specialized in the development of virtual, augmented, and mixed reality solutions for enterprises.
We focus on what we see as the first vertical applications for business purposes, developing specific products and solutions based on virtual, augmented, and mixed reality technologies.
Our team is located between Silicon Valley in the US, and in Venice, Italy, allowing us to follow projects internationally and be near our clients, in the US, Europe and the Middle East.
As a Software Engineer for Augmented Reality and Virtual Reality you will join our Unity development teams, you will play a key role in experimenting with cutting edge technologies and in building solid ready to market solutions.
You will participate to all the phases of the projects: designing, developing, testing, deploying, maintaining, and enhancing Qbit VR/AR solutions.
Working on 3D engines, you will build projects for different platforms: from iOS and Android mobile devices, to HMDs and web platforms.
In Qbit, engineers, developers, artists and designers work together on different levels of the pipeline, working remotely from places around the world and delivering highly innovative solutions.
- Experiment with the most innovative SDKs for AR and VR;
- Build stable AR/VR projects for a wide range of devices;
- Manage small teams in order to design and develop new features;
- Write clean and maintainable code;
- Review code written by other Engineers.
- Bachelor’s degree in Computer Science or Computer Engineering, or equivalent practical experience;
- 3+ years of experience using Unity Engine for AR and VR purposes;
- Confident with Git workflow and code reviews;
- Confident with Photon tools;
- Confident working with Kanban tools;
- Fluent English in speaking and writing.
- Master’s degree in Computer Science or Computer Engineering with an emphasis on graphics.
- Experience with ARKit, ARCore and Vuforia;
- Experience with diverse VR SDKs;
- Experience with Unreal Engine;
- Experience writing shaders;
- Experience with OpenGL.