Level design in Unity: Two floors of our MEDIEVAL OFFICE TOWER

The Medieval world has blended with office culture and the two groups of characters have to learn to get along because after all, there are third quarter projections that need to be meet even if it is the 16th century!

Your job is to take the low poly assets we supply you and create multiple mini-narratives unfolding through-out the offices, hallways and break rooms of this fictional work place.

Everyone starts off with a blank scene containing only two empty floors, their exterior walls ( these can be substituted but the floor's "footprint" can't be altered ) and an elevator shaft ( that also has to stay where it is ). The supplied characters, assets and lighting are posed in and around the scene in a busy “Where’s Waldo” level of confusion. It's expected that "bites" ( like in the second floor ) will be taken out of walls, doors, windows etc to show off additional stories unfolding in rooms and spaces that would otherwise go un-seen and will help flesh out the space.

** Important: This is not a castle in the shape of an office building but a "work environment" where the two groups of people are, mostly, co-operating. We already have enough throne rooms and dungeons so no more of those thanks! Consider instead the medieval version of an HR department being a happy slave auction or a mail room that relies only on pigeons even for their distribution to individual desks**

Although the goal of this on-going project is to create a high-resolution image ( which is why the camera position is always the same ) the final deliverable is the packaged and exported scene with all the posed and adjusted assets/characters etc.

The first step asked of everyone is to plan out what you would like to create. Attached are examples of what we’re looking for. For the best chance of winning the project, take the red and white drawing ( the dotted blue line needs to be different for every submitted level ) and draw over it what scenes you'd like to create with the assets.

Your drawing ability won’t be judged just your imagination and how you compose the two-floor set, based on your ideas or those taken from the provided mind map ( which you’re encouraged to do ).

Please provide examples/portfolio of Unity projects that you’ve created in the past that would be an appropriate comparison.

** We require many DOZENS OF FLOORS so the project will be awarded to multiple designers, multiple times. Once you submit two floors and are paid for them you can submit additional scenes for the same price or a new one we negotiate based on the quality of your work.**

Навыки: Unity 3D, 3D-моделирование

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О работодателе:
( 0 отзыв(-а, -ов) ) Toronto, Canada

ID проекта: #28213228

5 фрилансеров(-а) готовы выполнить эту работу в среднем за $132

(42 отзывов(-а))

Hello I would like work the floor design and I can full-fill all your others requirements. Please open chat for further discussion. Thank you Yokesh Unity game Design and Developer

$30 USD за 1 день
(6 отзывов(-а))

Being a professional architect i can fully satisfy your need, text me and lets discuss the project first, if u dont like my work i wont charge, ill start working on your project now, lets get start !!

$100 USD за 2 дней(-я)
(5 отзывов(-а))

Hi, Im an unity 3d expert with more than 6 years of experience. I would like to work with you and your team. I love the theme.

$140 USD за 7 дней(-я)
(1 отзыв)

HI I am experienced in 3D Modelling Unity 3D Base Floor [login to view URL] etc I can start right now but i have few doubts and questions lets have a quick chat and get it started waiting for your reply

$140 USD за 7 дней(-я)
(0 отзывов(-а))