I'm looking for a simple framework in Unity3D that I can build off of and learn from. (2D)
The framework will need the following:
-Basic Networking (Hosting a a game, connecting etc)
-Similar to fighting games, it should rollback and sync player states, and if someone lags, everyone else lags etc. (Reference: Fighting games, smash bros)
-Very Basic Gameplay Features for an Example (Movement, Shoot a Projectile)
Basically I just need a system that does the rollback networking that detects inputs and syncs players while I can code game logic on top of it.