UE4/5 rework postprocess material

Looking for someone who is well versed in HLSL materials and/or shaders in the context of Unreal Engine

In simple words, you need to add a filter to the post-process material that will filter the texture.

Why it is not filtered by the engine is a separate story, which I will tell in detail when discussing this task to the performer.

The first screen shows the current situation, and the second screen shows how it should be

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Навыки: Unreal Engine, Разработка игр

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ID проекта: #33948961

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