- Receive briefing and references from the client.
- Through references, create a virtual copy of the presented space.
- Create virtual spaces through ideas presented.
- Model space in 3D software, optimize mesh, export to Unreal Engine 5 and configure scene and materials, seeking balance between graphic quality and optimization.
- Portfolio with previous jobs
- Desirable knowledge in Architecture for setting and idealization of new spaces.
- Handling some 3D modeling tools (Blender, Maya, 3DS Max, C4D, Houdini).
- Knowledge in High Poly → Low Poly modeling flow (scenes created will be optimized for game).
- Knowledge of projected texturing flow (normals) from High Poly to Low Poly.
- Import/Export between modeling software and Unreal Engine 5.
- Organization and optimization of the scene in Unreal Engine (positioning, materials, general optimization).
To conclude your application please share your portfolio with previous works done