Изображение профиля frochet38
Флаг France Seyssins, France
На сайте с 25 июня 2013 г.
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Hi, I'm a professional software engineer and video maker. I'm a software engineer with 19 years of experience in C/C++ programming, expert in real-time 2d/3d graphics, code optimisation, UI, video/audio programming and realisation. I used to work on very big softwares for big companies (ATARI, ORANGE). Highly professional, I deliver clean and stable software that exactly matches the client's requirement. I'll prefer quality over agressively lowering price. I am also a fully equipped video maker and editor, able to deliver to you professional grade videos for your company / events. I make event after movies, video clips, short movies, advertising movies, etc... since 2014. Digistory ([login to view URL]) is my own company for computer science and video services since 2019.
$40 USD/hr
2 отзыва(-ов)
  • 100%Выполненные работы
  • 100%В рамках бюджета
  • 100%Своевременность
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Portfolio Items

Последние отзывы

  • изображение Ralf M. Easy Money! I just need you to add sound to this code with XAudio2 or Directsound $159.42 CAD

    “Amazing C/C++ programmer! Frank was fast, honest and got the job done perfectly on time. Would I hire him again?, yes! I will and you should too!. [13 March, 2020] Frank R. Knows his stuff when dealing with C/C++ language and direct X. He got the Job done very fast, with very good rates. Do yourself a favour and hire Frank for your next project. I will definitely hire him again!”

Опыт работы

Video Maker

Apr 2014 - Jan 2020 (5 years)

I've been making videos (clips, commercials, recordings, short films, etc...) since 2014. If you want to know more it's here : [login to view URL]

Senior Consultant - Software Engineer

Sep 2012 - Dec 2019 (7 years)

Senior Consultant in Technical Assistance at CORYS ([login to view URL]) Development of 3D train simulators (C++, Perl) Integration of complete train simulators (e.g. Eurostar), simulation of communication systems (GSM-R), train speed control systems (in reverse engineering), and 3D modelling on numerous train simulators for customers all over the world (SNCF, RATP, FRA, Virgin, Pakistan Railway, ...).

3D Software Engineer

Sep 2005 - Jun 2011 (5 years)

C++ development on the AAA games "Alone In The Dark 5" and "Test Drive Unlimited 2" in a team of about 50 programmers. Development, design, analysis, optimization of cross-platform C++ code for PlayStation 3, Xbox 360 and PCs running Visual C++ in a highly multi-threaded object-oriented architecture. 3D engine development and special effects (particles, terrain, LOD system, skin / hair rendering shaders, motion blur, light shafts...)

Software Engineer

Jul 2001 - Jun 2005 (3 years)

Development within a team of 25 programmers spread over 3 sites (Meylan, Cholet and San José) of the 3D measurement and simulation software Metrolog and Silma XG. Implementation of 3D metrology algorithms (complex intersections, geometric tolerances, etc.). Design and programming of complex HMIs with custom controls (MFC, Win32, ActiveX) Redesign of the core of Metrolog software, in order to use it as an SDK and to reduce debugging time.


Master 2 in Computer Science, specializing in Image, Vision and Robotics

2004 - 2005 (1 year)

DEST System, Network, Multimedia

2001 - 2004 (3 years)

DUT of Computer Sciences

2020 - 2020 (1 month)


A Deferred Shading Algorithm for Real-Time Indirect Illumination

We present a deferred shading algorithm for computing screen-space multi-bounce indirect illumination with visibility, in real time.

Featured-Based Vector Simulation of Water Waves

We present a feature-based vector simulation approach for simulating local wave phenomena which often appear in running streams. By using this approach, we simulate the quasi-stationary waves caused by obstacles in shallow water. Our approach provides high-resolution details with real-time performance, and allows users to intuitively control the simulation behavior.


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