3D Artist with modeling, texturing, rigging, skinning, etc.
I am a skilled 3d artist with over 9 years of professional experience. If given a chance I would provide my best quality work within strict deadlines.
Software Known: Autodesk 3ds Max, Adobe Photoshop, Pixologic Zbrush
• Creating short Maxscripts to speed up the workflow process
• Self-motivated in learning new skills & software
• Good problem solving skills
• Modeling of Low-Poly & High-Poly Characters/Environments for games
• Rigging & Skinning characters, props, etc.
• Ability to effectively visualize 2d artwork into 3d for stills & concepts of animation
• Understanding of Normal Mapping, Ambient Occlusion, Bump/Height Mapping, etc.
• To create sufficiently accurate models for Medical/Technical Animations including the organic parts & instruments/machines
• Ability to texture from scratch using Adobe Photoshop