I am an experienced game developer specialized in Unreal
Engine and VR. I focus on balance between quality, performance
and fast development. I have experience on almost every part
of game development, for example c++ programming, visual
scripting, animation, gameplay programming, UI development, AI
programming, network programming, optimization, game design,
level design. I participated in development of several shipped games:
A-Tech Cybernetic, Zero Caliber VR, Zero Caliber: Reloaded,
YawVR Turret Shooter, and also soon to be released games: Shard
of Time: The Beginning, Ashen Arrows, Cyberomance, Uprising.